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  1. Hi, great post!
    I have been looking for more information on this subject for a while.
    I have very little knowledge of Unity and Unreal, is there any chance you could make a post about how you create the unity and unreal peoject files?


    • Hi Christopher,

      Thanks for your comment, sounds like a great blog idea! Sure we will try to find time to make a post on that! I remember having trouble uploading packs on both unity and unreal engine when we first started! 🙂

      Edit: Here’s the link to the blog post on how to upload assets to the assets stores!

  2. Thank you for this post! I am considering getting into audio/music assets.

    This is a very basic question, but I haven’t seen a clear answer anywhere: are you allowed to offer the same audio asset (SFX, music) in different stores at the same time, or do you have to sell it exclusively through one store? And let’s say it’s a song… could I also promote it as a song elsewhere (i.e. try to license it for TV, put it on streaming platforms, and so on) – as long as I don’t get a request for an exclusive license from a client?

    • Hi Alex, yes you are allowed to offer the same audio asset in different stores at the same time on non-exclusive stores. So far, all the game asset stores we mentioned in this post are non-exclusive stores. Certain stores like PremiumBeat (non-game) only accept exclusive music tracks, meaning you cannot sell your music tracks on other stores.

      Regarding the 2nd part of your question, I would think it depends on your client. I am sure you could also work out a contract that benefits both you and your client. So what I can imagine is that if you already have a music track that has been licensed a few times but your client wants an exclusive license to the music track. One way I might work around this problem is to let my client know how many times the track has been licensed before. Then I might offer a lower price for the exclusive license and also stop selling the music track completely. Hope that answers your question! 🙂

  3. Hello! Your information here has been really helpful. I am wondering if you have any experience of uploading single tracks to UE Marketplace? I was just about to upload my first submission there, then I read that their ”minimum content” is 10 tracks. I’ve seen several uploads (also from you) with less than 10 tracks, so have you got rejected due to too little content? I’d prefer to upload single tracks, but i don’t wanna make a bad first impression breaking their rules 😂

    • Hi Pierre!

      Yes, they changed their upload requirement to a minimum of 10 tracks or 10 minutes (or 20 minutes) worth of music in Feb 2020. We had to combine some of our music packs to sell on UE Marketplace, so uploading single tracks will most likely be rejected.

      Unity Asset Store does not accept single-track uploads as well, unless your single track has many mixes and variations. In the early days, when we started in 2016, I remember uploading 1 music track with 2 – 3 variations and got rejected because it was too ‘simple’ or something along that line.

      • Yeah, that’s what I’m affraid of, so I guess I’ll have to adapt to that as well then 🙂 Oh damn, I just uploaded two single-track submissions to Unity. Well, thanks a lot for your reply and keep up your good work!

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