How To Upload Audio Assets to Unity and Unreal Engine

Posted at 08:00 on 12th March 2018 by WOW Sound in Game Audio Tips and Tricks

A step-by-step walkthrough video on how to upload audio assets on Unity Asset Store and Unreal Engine Marketplace

[ Updated Aug 2021 ]

Uploading Audio Assets to the Asset Stores

Getting started can feel daunting if you are a music composer or sound designer unfamiliar with game engines like Unity and Unreal. As requested by Christopher in our previous blog post about if selling audio assets on the asset stores is profitable, we decided to do a step-by-step walkthrough video on how to upload audio assets on Unity Asset Store and Unreal Engine Marketplace. I remember it took me some time to figure out how to use the game engines and upload assets to the store.

On the Unity game engine, although it is very straightforward once you figure it out, there were no posts or videos online on uploading assets to the store until February 2021 (See the video link below).

The Unreal game engine
, on the other hand, requires way more time and effort to upload files than Unity. We hope these videos will help make things more straightforward for you! Alright! Let’s get started! 🙂


Unity Asset Store

Here's the latest upload tutorial video by Unity.




★ Do note that you are not allowed to add links that direct to other other stores, including your own.

★ If you are just uploading audio assets without scripts or codes like us, we don't need to care about the render pipeline. I don't select any of them and for the package dependencies, just select 'No'.



We 
used to need to enter codes on the product's metadata to get it to look how we want it to look like. Now it's like a regular blog post with the option to Bold (B), Italics (I), hyperlink and even bullet points! How awesome is that!



[ Description section in Publisher Portal 2.0 ]




[ Asian Fantasy Music Pack on the asset store (Aug 2021) ]


Another thing, you now also have the option to ‘Auto Publish’ or ‘Self Publish’ your asset. For ‘Auto Publish’, once your asset is approved, it will publish immediately. For ‘Self Publish’, your asset will not publish once it is approved, you get to publish your asset yourself
.


 


Unreal Engine Marketplace



We are using Unreal Engine Version 4.17.2 in the video.

Do use the shortcut keys for renaming!
Mac shortcut: [ Fn ] +[ F2 ]
Windows: It should be the [ F2 ] key as well! Apologies as I am not sure about this


*Audio files have to be in 44.1khz and 16-bit!

After you are done renaming your files, delete the Folders [Intermediate] and [Saved] and also under [Content] Folder, delete [Collectors] and [Developers].


 

Reminiscing the Unity Asset Store

How the publisher portal look like in the past: 2016 - 2021...

 



1. To bold your ‘Text’, add <strong> ‘Text’ </strong>
2. To add the link(s), you can use this format:

<a href=”https://wowsound.com/product/asian-fantasy-music-pack/(link)“> Website Preview (Text Title for link)</a>
3. Add <br> for line breaks.
But well, learning these basic codes were VERY useful.

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