How To Get Your Music Into A Video Game

Posted at 05:55 on 6th November 2019 by WOW Sound in Business Insights

Our humble advice in getting your music into a video game!

When it comes to getting your music in video games, it all boils down to just two thingsbeing a little braver than usual and making the right connections


Getting started on this path might seem a little daunting to newbies, and most of us look up to the greats like
Hiroki Kikuta and Austin Wintory for inspiration. But it’s important to remember that they started out just like you and me. 

Kikuta was rejected by his first choice for work, and Wintory landed his first gig by word of mouth. That goes to prove the point I made in the first paragraph: that all you really need to get your music into a video game is some courage and a nudge in the right direction.

 

1. Have a portfolio of your music and sound design

This is the first point because it’s the most important one, hands down. Having a portfolio for potential clients to refer to can give them an idea of the music you’ve been making, and whether your style would be a good fit for their game or not. 

Don’t worry too much if you don’t have any experience working with any game companies! Get creative with your skills and love of music — you could even compose music to existing games to show off your own take on them by layering your composition over gameplay footage! 

2. Repeat after me: Portfolio, portfolio, portfolio

Yep, this point is so important that I’m including it twice. I’ve been approached by budding composers asking how to get a job composing music for video games. When asked to produce a portfolio, these students often have nothing to show for their passion other than a bemused expression. 

Life doesn’t work that way! 

For most creative projects, a portfolio or showreel is incredibly important because it showcases both the breadth and depth of your work. Whether you’re working with fellow music composers or wooing potential clients, they need to be able to see what you can do before giving you the job!

3. Remember to take legal/copyright precautions

So now that your portfolio is all good and ready to go, there are a couple of tricky legal things to keep in mind to keep yourself out of hot water. Some game developers would prefer for their content to stay out of fan-made videos, while others actively encourage it. It all boils down to a simple matter of preference!

You can visit these two links where you’ll find a list of game developers that are completely in favor of let’s play style videos, gameplays and other community videos using their intellectual property.

Check out the “Let’s Play”-friendly developers Wiki here! The developers in this comprehensive list contain the names developers who explicitly allow “Let’s Play” style videos of their games to be created, shared, and monetized.

View the Let's Play Policies of several companies.

There’s a simple workaround this if you’re not keen on doing too much research —  just keep your videos unlisted, and only send them to potential clients or collaborators. That way, even if you don’t build an audience, you can work without finding yourself in a bit of a legal pickle. 

4. Send your resumes to game companies

The easiest way to land a great opportunity is to keep knocking on doors. While you might be embarrassed about sending your resume and portfolio multiple times, in the digital age, opening an email is much less of a hassle than opening a letter. 

Reach out as often as you like, because some companies receive tons of emails a day and might have missed yours, or skipped it because they didn’t need a music composer at that time. The situation changes, so sending in a little reminder now and then doesn’t hurt! 

In fact, I got my first job as a music composer after my 2nd email to the same company. The first email was sent to them 3 months prior.

Or, for a foot in the door, you can apply for an internship or even work unpaid for experience!

5. Join your local game dev/game music community to network. Be friendly, nice and a little thick-skinned

Exactly what it says on the tin. I cannot stress enough how important it is to network! 

Forming bonds within the community and making friends while sharing an interest is all well and good, and if your work is right up their alley, people will think of involving you as their project comes to fruition. 

Don’t be afraid to share your work for constructive criticism too, and always approach a project with an open mind! Which leads me to my next point…

6. Keep working on music/sound and improve your craft

I believe that people are drawn to hard-working people. No matter the industry, the person who works hard will garner respect, even if they aren’t well-known. The same applies to your craft. 

Others will have a much more positive impression of you if they see you as a hustler working hard to fulfill your dream. There’s no room for false modesty here —  whether you believe your work is good or bad, share it and work on improving it.

7. It is good to join Global Game Jam, which happens every year, all around the world

If you didn’t already know, The Global Game Jam (GGJ) is the world’s largest game jam event (game creation) taking place around the world at physical locations. 

It embodies the idea that in today’s heavily connected world, we can come together from all around the globe to be creative together and share experiences, all while expressing ourselves with video games. 

It’s great exposure for anyone looking to network!

8. Sell your game music tracks at game asset stores

Once you have a collection of game music tracks, you can start thinking of ways to make use of them. One way is to sell them at game asset stores such as Unity, Unreal Engine Marketplace and Game Dev Market. 

We started out selling our very first
8-bit music pack back in 2016. It is okay to start small and slowly build up your music library. We composed music packs whenever there’s a lull period. This helps to keep our discipline to keep producing music and to keep the creative juice flowing.


You can start by composing the music of your favorite genre, subsequently, a genre of music you hope to tackle. We see this as a great opportunity to stretch ourselves and trying new things. 

This way, you are building up your portfolio, positioning yourself where game developers can find you, and also setting yourself up to earn some money. It’s like killing 3 birds with one stone! 

 

Custom Project Opportunities

We were hired to write more music tracks because game developers bought our music pack and wanted more music tracks of the same genre. We wrote 5 additional music for Kefir!’s Last Day on Earth: Survival in 2018 because they bought our Exploration Game Music Pack. In April 2020, we started working Meta Interaction on the game Ghost of Dragon (released Oct 2022) because they liked one our Mourning Stars track. In the course of 2 years, we wrote 31 music tracks and designed 95 sound effects for the game. The opportunity here is endless. 

We highly recommend you, music composers, to have a shot at selling your music tracks at game asset stores!

There you have it, tips from me on how to get your music into a video game! Work hard on your craft and keep knocking on doors.
Want more tips on selling on assets stores or how we handle our bespoke projects?

Articles you might be interested in:

Is Selling Music on Game Asset Stores Profitable?
WOW Sound Business Insights on the Asset Store, Bespoke Projects and more
Film Music and Orchestration in Hollywood
WOW Sound Featured on Unity Asset Store

Log In to WOW Sound
If you have not yet registered Sign Up for free Forgotten your Password?

Sign Up to WOW Sound

If you're already a user, click here to log in now. Otherwise, complete the simple form below to register with WOW Sound and take advantage of user playlists and more.

 

Note: Once you have created your account, you will receive the verification link via email.

Reset Your Password

If you know your details you may Log In Now

Save Search

Save this search for future use. With save search, you can easily share searches with colleagues, as well.

Add Track to Playlist Folder

Add this track to an existing playlist folder or create a new playlist folder.

Add track `` to:

Playlist status

Public playlists will be displayed on the WOW Sound website within the Featured Playlists area.

Private playlists will not be displayed or shown in search results, but you may choose to share them with friends and colleagues.

More information on Playlist Folders

Track to Playlist Folder

You can copy your selected tracks to an existing playlist folder or create a new one.

Playlist status

Public playlists will be displayed on the WOW Sound website within the Featured Playlists area.

Private playlists will not be displayed or shown in search results, but you may choose to share them with friends and colleagues.

More information on Playlist Folders

Edit your Playlist Folder

Change your playlist title and description. You can also change the playlist status from private to public or vice versa at any time.

 

Playlist status

Public playlists will be displayed on the WOW Sound website within the Featured Playlists area.

Private playlists will not be displayed or shown in search results, but you may choose to share them with friends and colleagues.

More information on Playlist Folders

Share your Playlist Folder

Whoa Nelly! We need a bit more information

To display an accurate price, please select your usage and currency. Then add tracks to your basket.

You need to confirm the account.

Account not yet confirmed.

Please verify your account by clicking the verification link received via signup email. If you can not find or have not received your verification code via email, click here to resend it.

Customise My Track

Please provide a few brief details below so that we can create your unique customised track.

We'll be in touch to discuss your track customisation shortly based on your comments above

Download

This track is licensed under the terms of your Blanket License Agreement with us.

You may only use this track in accordance with the terms of your Blanket License Terms and Conditions. Please contact us at [email protected] if you require a different usage and we can easily and swiftly extend your licence either for your selected tracks or for your entire Blanket Licence.

Usage outside of the terms of your Blanket Licence is an offence and we reserve the right to take action against you.

Download

This track was purchased on under our agreement

You may only use this music track under the terms of the Creator license agreement that you have purchased. Please contact us if you would like to extend the terms of your license or use the music track for another purpose.

Usage outside of the terms of your license agreement is an offence and we reserve the right to take action against you.

Download

By downloading this track you confirm your agreement to the Try Before you Buy Terms and Conditions which can be found on the WOW Sound website. Usage outside of the Try Before You Buy Terms and Conditions is an offence and we reserve the right to take action against you.

Download

By downloading this track you confirm your agreement to the Instant Download Terms and Conditions which can be found on the WOW Sound website.

Stems and Loops

Your account setting doesn't allow you to download stems and loops, please get in touch with the WOW Sound team to purchase stem/loop files.

Bulk Download Confirmed

Your bulk download request has been confirmed and our servers are busy compiling your tracks and zipping them up ready for download. You'll shortly receive an email containing a link to download your tracks.

Delete Playlist Folder

Are you sure you want to delete the playlist folder? This action cannot be reversed.

Delete Tracks from Playlist Folder

You are deleting tracks from the playlist folder. Once confirmed, this action can not be reversed.

Try Before You Buy

With our Try Before You Buy account, you can:

Simply download and audition broadcast quality music tracks

Try Before You Buy

As a current WOW Sound client, you may contact us for a Try Before You Buy account. Try Before You Buy lets you download as much music as you like, with no obligation to purchase. Try out different tracks and synchronise with your production. Make your final track selection and only pay for the tracks you decide to use. No beeps, no annoying voice-over saying "copyright WOW Sound". Simply download and audition broadcast quality music tracks.

Blanket Account Limit Reached

Sorry, you have hit the limit on your blanket account for this month. We set a download limit for security reasons. But don't panic! Simply contact your account manager or email [email protected] to have your download limit extended.

Blanket Limit Reached

Sorry, you have hit the limit on your blanket account for this month. We set a download limit for security reasons. But don't panic! Simply contact your account manager or email [email protected] to have your download limit extended.

Stem Pack Request

Please complete your details below and we will be in touch to provide you with your stem pack.

We'll be in touch shortly to provide you with your stems.

Track License Request

This track is available for licensing but we require your production details first before we can confirm your license. Please complete the details below and we will be in touch to discuss your license.

Monthly Download Limit

Sorry! You've now hit the monthly download cap for your plan.

Please contact us should you need further help!

Plan Download Limit

Sorry! You've now hit the download cap for your plan.
Please contact us should you need further help!