Frequently Asked Questions

General

What does royalty free mean?

Royalty-free means that you pay a one-time fee to gain the legal right to sync a piece of music to a project(s). Your projects may include things like commercials, video games, Youtube Videos, films, documentaries, presentations, flash websites or instructional videos. In simpler terms, Royalty-free music is an inexpensive solution that allows you to legally add great sounding music to your multimedia works.

All our royalty-free game music is not content ID registered so you do not have to worry about content ID claims on YouTube.

 

Do I need to credit WOW Sound?

Credit is not required. Once you purchase a license, you can use the audio without attribution. If you would like to credit us, a simple “Music/Sound Effects by WOW Sound” is more than enough and always appreciated by our team.

 

Can I use your sounds for AI/machine learning training or AI-generated content?

All sounds, music, and sound effects from WOW Sound are strictly prohibited for use in:

  • Training, developing, or improving AI/ML systems, including deep learning, generative AI, or neural networks
  • Creating datasets for AI/ML training or validation
  • Generating AI-based sound effects, music, or voice outputs, whether for commercial or non-commercial use

However, normal technical processing required to use the audio in a game or project is allowed. This includes processing that is necessary to upload, store, moderate, compress, transcode, deliver, or otherwise operate the audio as part of a licensed project.

Allowed:

  • Uploading audio to a game engine or platform such as Unity or Unreal Engine
  • Audio compression or transcoding required by the platform
  • Automated moderation or security scanning
  • Storing and delivering the audio as part of the game or project
  • Other technical processing necessary for the normal operation of the platform


Not allowed:

  • Using WOW Sound audio to train, develop, or improve an AI/ML system
  • Creating AI/ML training or validation datasets
  • Uploading WOW Sound audio to an AI music or sound-effect generator to create new content
  • Using WOW Sound audio to generate, clone, or reproduce music, sound effects, or voices through AI
  • Submitting the audio to an AI service for any of the above purposes, whether commercial or non-commercial

 

Does WOW Sound offer AI tools or AI-generated music and sound effects?

WOW Sound does not offer AI-generated music or sound effects. All content in our library is created by real artists, composers, and sound designers.

We do, however, use AI-assisted search tools to make discovering music and sound effects faster and easier. Our Sonic Search helps match tracks by sound, vibe, era, genre, and BPM, while Natural Language Search lets you describe what you’re looking for in your own words to find the best matches.

 

Does WOW Sound offer bespoke music and sound design services?

Yes! We offer custom sound design services for games, film, trailers, media, and television.
If you need custom music, we also feature a range of trusted composers you can work with directly.


Rates:

  • Sound effects: USD $30–80 per SFX (including variations)
  • For custom music, rates vary by composer and project.

 

Does WOW Sound offer edits for music sold on the site?

No, we do not. Sorry about that!

 

 

Licenses

Am I allowed to modify the content of my purchases?

Yes, you may, but the copyright still belongs to WOW Sound. As such, copying, redistribution and resale of the modified content is not allowed. 

 

What is the difference between Pay-Per-Track and Subscription?

The difference is in how you access the sounds:


PAY-PER-TRACK

Purchase individual music tracks / sound effects or themed game audio packs/bundles with a one-time payment. Your license is permanent. This is ideal if you need specific tracks or packs for a project.


SUBSCRIPTION
Download a limited number of individual tracks each month (29–49 tracks depending on your plan) from the full catalog. Game audio packs and bundles are not included and must be purchased separately. This is ideal if you need to explore and download tracks from different packs or across multiple projects. Projects released while your subscription is active remain permanently licensed, but this does not give you a permanent license to tracks you downloaded.

All plans include the same high-quality audio files. Choose the plan that best matches your project size, revenue, team, and distribution.

Learn how subscription works or read our guide to Pay-per-Track VS Subscription Plans.

 

Can I use the watermarked audio I downloaded in my project?

The watermarked audio you downloaded is provided to help you test and preview how the sound fits within your project during development. However, it cannot be used in any final or publicly released project, even with the watermark.

This allows you to experiment freely while ensuring the final project uses fully licensed, watermark-free audio for the best experience. Once you’re ready, you can purchase the license to get the high-quality, watermark-free version. If you have any questions about licensing or need help selecting the right sounds, feel free to contact us—we’re happy to assist! 

 

When do I need to upgrade my license?

It depends on whether you have a pay-per-track license or a subscription.

PAY-PER-TRACK

  • Sound Effects: The tier is based on how you use the sounds, not your revenue. Common covers game use only. For ads, YouTube videos, or other media, you’ll need Rare. If more than one user needs access, Legendary covers up to 5 users.

  • Music: The tier is based on your gross annual revenue and content type, assessed each calendar year. Common covers games for individuals or companies earning under $100K/year. Rare and Legendary cover all content types, including trailers, YouTube, social media, broadcast, and radio. If your revenue exceeds $100K, you’ll need to upgrade to Rare for the following calendar year.

    Example: You buy a Common music track while earning $80K/year. The next calendar year, your revenue is $120K. You'll need to upgrade to Rare to keep using that track going forward.


SUBSCRIPTION
Creator, Pro, and Business plans differ by track allowance, client-work permissions, social monetization limits, and revenue tier. Upgrade if any of the following apply:


Creator → Pro

  • You want to take on client work
  • You monetize more than 1 social channel
  • Your annual revenue is $100K or more
  • You need more than 29 tracks/month


Pro → Business

  • You monetize more than 3 social channels
  • Your annual revenue is $1M or more
  • You need more than 39 tracks/month


Business → Legendary

  • You need broadcast or paid streaming rights (TV, Netflix, Hulu, Disney+, etc.) — not covered by any subscription plan; requires a separate Legendary Music License purchase.

Upgrading

Contact us and we'll send a discount code that credits your existing license, so you only pay the difference.

 

I bought music and sound effects under the Common License for my game. Can I use them for my game's trailer too?

Yes! The Common License covers both commercial and non-commercial video games, including online marketing content such as trailers and promotions on the web and social media. This license is specially discounted for video game-related content.

 

Can I use your music and sound effects in a stand-alone music track or perform it?

No, our music is licensed for synchronization in media productions (e.g., games, videos, films) and cannot be used as stand-alone tracks or for performance.

Example: Adding lyrics or editing our music into a track for sale on iTunes, or for live performance, is a copyright infringement.

However, you may use our sound effects in a music track or performance.

 

Can I use your music and sound effects in Roblox?

No. We currently do not allow WOW Sound music or sound effects to be uploaded to or used on Roblox.

Roblox's Terms of Use grant Roblox broad rights over content uploaded to its platform, including rights related to modification, distribution, derivative works, and machine learning. Our licenses do not grant you the right to pass these additional rights on to Roblox.

Because these rights are granted to Roblox automatically when content is uploaded, our licenses currently do not meet the requirements for uploading WOW Sound assets to Roblox.

 

Can I include your music for my video game's OST (Original Soundtrack) or as part of any multimedia template?

Unfortunately, we do not allow our music to be sold or redistributed separately as an OST or as part of any multimedia templates in games, websites, etc. View Terms of Use.

If you'd like to include our music in your game's OST, we suggest adding an in-game Jukebox that lets players unlock and replay soundtracks or cutscenes at any point in the game. 😊

 

Players who buy my game on platforms like Steam, Itch.io, etc., have access to the music or sound effects files when they purchase the game. Does that fall under redistributing unsynchronized music?

Using our music and sound effects synchronized within the game and selling the video game commercially is not a problem as long as the buyers do not have access to the tracks in standalone elements.

However, we understand that, due to the nature of certain game engines, video games are distributed in a folder that includes music, sound effects, art, and other assets needed to run the game. In this case, it's fine, so don't worry too much about it :)

 

Does the music or sound effect I buy belong to me?

No, you do not own the music or sound effect you purchase. The copyright to the music and sound effect remains the property of WOW Sound/the creator. Purchasing a license only allows you to use the music or sound effect to sync to your projects and purposes in accordance with the license agreement.

Pay-per-track = permanent from purchase
Subscription = permanent only for tracks used in released work

 

Can I purchase music or sound effects on behalf of my client, company, or another team member?

Yes. You may purchase a license on behalf of your client, company, or another team member. The license applies to the person or entity it is purchased for, regardless of who makes the payment. All terms of the purchased license still apply.

 

What does "1 user" mean when working with a development team?

"1 user" means one person may use the Sound Library on a single workstation at a time. This person may select, edit, process, and manipulate the original sound effects.

 

Other team members may access the already-processed files as part of normal development—for example, importing them into the game or storing the project in a private repo—without requiring additional licenses.

 

Can I use your music or sound effects as an element of a logo or branding?

No. None of our music/SFXs can be used in logos or be trademarked. If you would like to use it in logos, please write to us at service@wowsound.com.

 

Are there restrictions on how I use music and sound effects from WOW Sound?

Yes. Our license permits usage of the music and sound effects in personal or commercial projects for yourself, your clients or your employer. WOW Sound music and sound effects may not be sold by themselves, transferred, bartered, traded, shared, leased, or given away to any other party, and the license may not be subleased to a third party.

 

Please see our terms of use for further information.

 

Can I use assets bought for one Game Engine in another? For example, purchase assets from the Unity Asset Store to use on Unreal Engine.

Yes. You can use WOW Sound assets across different game engines, regardless of where you purchased them. Please check the store’s EULA for any additional requirements. Roblox is the only exception — see our Roblox FAQ for details.

 

Can I transfer the license if I purchase the assets as a company? (For those who leave or join the company)

Yes, you can transfer the license. Music or sound effect licenses are tied to the individual or the company working on the project — team members working on the same game can share access to the files. Just ensure that any employee who leaves the company no longer has a copy of the music or sound effects, and that files are not shared outside of the licensed project or company.

 

Does the pay-per-track license have an expiry date if I have not yet used the purchased asset in any project?

There is no expiry date as long as you use the licenses in accordance with the restricted usage terms. 

 

Will I run into copyright issues if a player uploads my gameplay footage or livestreams my game?

No, you will not! Our music is DMCA-safe, copyright-safe, and not registered with any Content ID. You can be assured that there won’t be copyright issues forcing your players to remove their gameplay footage with our music or sound effects, or have their audio muted.

 

Do I need separate licenses for players streaming my video game?

No. Streamers streaming your video game do not need a separate license or subscription.

 

Do the WOW Sound licenses apply to assets I bought from other asset stores?

No, they do not. If you purchase a license from another asset store, you must follow that asset store's EULA. If you purchase any music or sound effects on the WOW Sound site, you agree to our license terms here on our site.

 

Do I need to fill in a cue sheet?

You will only need a cue-sheet when you are using music for a production that is to be publicly performed on a television network, radio station, theatrical release (e.g. films or videos). The cue-sheet is usually prepared by producers or the licensor of the production.

Please remember to include a detailed listing of each piece of music used. Include the names of the music composer, the type of usage of the music, the length of the music, and the title of each music track on the cue-sheet.

 

Subscription

What happens if I cancel or don't renew my subscription? Do I need to take my projects down?

No. You don't need to take down projects released while your subscription was active. Those projects remain licensed permanently, even after your subscription ends, and can continue using the WOW Sound tracks already included in them.

For example:

  • Subscription active:
    You release Version 1.0 of your game using WOW Sound audio → Version 1.0 remains licensed.

  • Subscription cancelled:
    Version 1.0 remains online and can continue using the WOW Sound audio already included in it.

  • Later, after cancellation:
    You release a new dungeon or update to your game without adding any new WOW Sound tracks → this is fine. You can continue using the WOW Sound tracks already licensed in your existing project.

    However, if you use a WOW Sound track in the new dungeon or update that was not already used in the released version — even if you downloaded that track during a previous subscription — you need an active subscription or a separate purchase for that track. This also applies to other new content such as new levels, quests, maps, events, expansions, or DLC.

 

Can I continue using the subscription tracks after I cancel?

No, once your subscription ends, your license to use tracks downloaded through the subscription also ends.

 

The key distinction is between downloading a track and using it in something you released.
Downloading a track under an active subscription does not, by itself, lock in a permanent license for that track.

The license attaches to the tracks that are actually incorporated into a version of your game you released while subscribed.

For example:

  • If you download 10 tracks during your subscription but only use 5 of them in the released version, only those 5 are permanently licensed for that release.
  • The other 5 remain downloaded on your computer, but you haven't used them in anything yet, so no permanent license has attached to them.
  • If you cancel and later want to use any of those other 5 in a new update, new content, or anywhere else, you would need an active subscription or a separate purchase at that time, just as if you'd never downloaded them.

 

Can I cancel whenever?

Yes! You can cancel your subscription anytime under your 'My Subscription' in your SourceAudio dashboard.
Learn more about how our subscription works.

 

How many audio tracks can I download?

With a Subscription (Creator, Pro, or Business Plan), you can download up to 49 tracks per month. Each main track — including all its variations — counts as a single download/credit.

  • For example, the MTG Bounce – Battle FULL Loop, which includes 7 submixes, counts as 1 track, not 8.
  • Unused downloads/credits roll over for subscription plans, giving you more flexibility each month.

 

How do I download tracks with a subscription?
  1. Add your desired tracks to the cart using the cart icon or the "License This Track" button on the track page.
  2. Select Credits as the licensing option and add the tracks to your cart.
  3. Open your cart and click Redeem Credit.
  4. After redemption, you'll be taken to My Licenses, where you can download your tracks, alternate versions, and invoices.

For step-by-step instructions and screenshots, please see our detailed guide: How to download tracks.

 

What are the restrictions on the Creator Subscription plan?

The Creator Plan is for solo creators earning under $100K per year, for personal projects or one-man freelance work with clients (excluding TV/broadcast rights).

 

Which plan allows me to license music for videos I am making for a client?

Both the Pro and Business Plans support client projects. The Creator Plan is for solo creators working on personal projects only, not client work.

 

I need to make a video for both online and broadcast. May I use the Business plan for my video?

No, our Business Plan is strictly for video games, web, apps, podcasts, and social corporate content.

Broadcast or paid streaming rights (e.g., Netflix, Hulu, Disney+) aren’t included. For those, please purchase a Legendary Music License.

 

Is the whole catalog under the subscription plan?

Yes! All music tracks and sound effects are included in all subscription plans.

 

Where can I check how many downloads I have left?

After logging in to your SourceAudio account, you can view your remaining download credits in the top-right corner.
subscription download tracks left

 

Technical

Can I test sounds in my game before purchasing?

Yes! You can download watermarked OGG previews of any track or sound effect to test directly in your game during development. This lets you check timing, looping, and fit before committing to a purchase. Visit our Try Before You Buy page to get started.

Note: Watermarked previews cannot be used in any final or publicly released project.

 

What is the difference between WAV and OGG for game implementation?

WAV is recommended for sound effects and looping audio — it’s lossless and integrates seamlessly with Unity, Unreal, Godot, FMOD, and Wwise. OGG is a compressed format better suited for background music where file size matters. Avoid MP3 for looping audio as it introduces a brief silence at the loop point that breaks seamless playback.

 

What is a FULL Loop?

A FULL Loop is a complete musical mix that loops seamlessly and endlessly. It does not contain an introduction or an ending. Track durations vary, ranging from 10 seconds to 5 minutes. Learn more about our music mixes.

 

Where is the download link after making a purchase?

You can log in to your account at any time to re-download past orders — all download links have no expiry.
If you don’t receive the email, check your Spam or Junk folder. If it hasn’t arrived after 30 minutes, please contact us for assistance.

 

What file format will the music and sound effects be sent in?
  • Game Audio Packs & Bundles
    You’ll receive .wav and .ogg formats (with .mp3 coming soon).

  • Single Tracks / Subscription
    You can choose one format after payment: .wav or .mp3.

Our .wav files are stereo, uncompressed lossless audio delivered in 44.1kHz or 48kHz, 16-bit or 24-bit.

 

Will the WOW Sound watermark still be present after I purchase a license?

No. The "WOW Sound" voiceover is only present in the audio preview on Soundcloud. After you purchase a license, you will be able to download a clean copy. 

 

Security

Is it safe to make payments on your site?

Yes, all payments on our site are made via Stripe or Braintree, a secure payment method. Please see our Privacy Policy for more information.

 

What payment methods are available?

Game Audio Packs & Bundles (Sellfy) are processed through Stripe, while Single Tracks & Subscriptions (SourceAudio) are processed through Braintree.

 

Submission

Do you accept submissions of music or sound effects?

Yes, we do! We are looking for anime-inspired and video game music tracks and sound effects. If you would like to submit your tracks or create new ones for us, drop us an email at support@wowsound.com

Just a quick note that we do not accept AI-generated music or sound effects.

Have more questions?

Contact us at support@wowsound.com, and we will get back to you real soon!