Wowsound

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Who We Are

W.O.W Sound first started in 2015 when twin sisters, Sing Ern and Sing Huey, lost their job in the game audio industry. Faced with limited opportunities in Singapore’s game industry, they started building a music library and did freelance audio work on the side. Seeing the demand for a game music library, W.O.W Sound positioned itself as the alternative to the commercial and film centered music licensing industry. We don’t just sell quality music and sound effects, it is our mission to bring WOW audio experience to video games.

As our brand is focused on integrity, honesty, and giving back to the community, we are open to sharing business ideas, failures, and successes, which would benefit the whole game industry.

Did You Know

In recent years, many music libraries’ licensing terms are getting more and more negative for music composers. Some royalty free music libraries take a considerable percentage of the sale or are sold in bulk cheaply, and the music composer earns close to nothing. Here at W.O.W Sound, we safeguard the interests of our composers by making sure they are well compensated for the use of their works.

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2015

Founded W.O.W Sound
(Jobless while trying to figure out the direction for WOW)

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2016

First music packs released on Unity Asset Store, Unreal Engine Marketplace, GameDev Market & Scirra
(Started working full-time @ IMBA Interactive)

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2017

Rise of our best-seller: ‘RPG Magic SFX Pack’
🌱 Seeds sown started to bring in a harvest 

(Left our jobs in Oct to focus on WOW)

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2018

New beginnings 🌟
Birth of W.O.W Sound E-commerce platform 

Music Buddies: WOW collaborates with new music composers
First experience in a Humble Bundle sale

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2019

⛵ Sailing Out To Sea
Moved into a shared creative working space with friends
– New connections, new insights and new knowledge

As a small music library, we pick our music composers carefully and work with them closely to produce the highest quality and trending tracks. At the moment, our library is still very tiny. Still, we add music monthly while ensuring the quality of the tracks, as well as keeping the library friendly, accessible, and affordable. We aim to create memorable music soundtracks as well as sound effects that support the story of the game.


Random fun fact – W.O.W stands for Walking on Water!

Grateful and honored.

In the Press

International Women’s Day Feature

UNITY ASSET STORE

W.O.W Sound Interview

TRANSVERSE AUDIO

Game Music (Facebook Live Chat)

DEITY MICROPHONE ASIA

Sing Huey on Business Panel (14th Oct 2020)

ASIAN GAME AUDIO SUMMIT

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