We LOVE games. From childhood favorites like Legend of Mana, Final Fantasy Series, Spyro, Threads of Fate, Jade Cocoon, Street Fighter II, Metal Slug 3, Pokemon Series, and MMORPGs, to today’s mobile games, we’ve always been inspired by game music and sound design.
This passion drove us to create a royalty-free game audio library, focused on music and sound effects tailored specifically for video games.
Table of Contents
Our Mission: Music for Every Game Genre
Composing for games is exciting because each genre demands unique music and sound effects. Fantasy, sci-fi, casual puzzle, and runner games all have very different audio needs. Our goal is to provide ready-to-use, high-quality game music and game sound effects for game developers, no matter the genre or platform.
One of the main reasons we built this library was to remove the frustration of searching for game audio. Our platform now includes game-genre filters that let you browse sounds by the type of game you are creating, whether it is casual, RPG, horror, visual novel, or farming.
We also added an AI-assisted search feature to help you find the exact sound or music mood you need even faster. Just type what you want, and the system suggests the closest matches instantly.
Why Game Music Differs from Video or Film Music
1. File Size & Game Engine Constraints
Mobile game developers often face strict file size limits. Music and sound effects in games are usually triggered individually and looped, unlike videos where audio can be mixed as one track. More audio files in a game directly affect download size, so efficient looping music tracks and compact sound effects are critical.
2. Looping & Music Buildup
In games, music must loop seamlessly and maintain excitement without tiring the player. Short loops under 90 seconds work best for mobile games, whereas traditional royalty-free libraries often assume longer tracks suited for videos. We design game-ready loops that keep players engaged and enhance gameplay.
3. Not All Royalty-Free Music Fits Games
Many libraries cater to commercials and online videos rather than games. Some even reject chiptune or 8-bit tracks—still highly relevant to games!
We focus on game-specific music that is:
- Light and sparse for looping
- Includes music stingers, jingles, and sound effects for in-game events like stage completion, level-up, or item unlocks
- Designed with a consistent sound palette to maintain cohesion across gameplay
For example, Light Fantasy Music Pack [Twilight Dream] and Cute Social Game Music Pack are designed specifically for games, not online videos, and include matching sound effects for seamless integration.How We Create Our Game Audio
1. Music Loops & Variations
We compose music in short loops, usually under 1:30 minutes, and test them alongside gameplay footage. Variations like “Lite Version,” “Without Percussion,” or “Piano Version” allow developers to adapt music for different game scenarios without tiring the player.
2. Sound Effects Designed for Game Use
Our sound effects are themed to match the music pack: win/lose stingers, mission complete alerts, item unlocks, and more. All effects are crafted to drop into your game immediately, reducing the need for extra editing.
You can explore our RPG Magic Sound Effects Tutorial for an example of how we design layered, mix-and-match magic sounds for games.
3. Consistent Audio Palettes
By using similar instruments and tonal colors across music tracks and sound effects, your game maintains audio cohesion. A fantasy orchestral theme won’t feel out of place alongside matching stingers or jingles.
Supporting Game Developers & Composers
We’re committed to:
- Providing high-quality, royalty-free audio assets for all game types
- Protecting the interests of composers by ensuring fair compensation
- Offering themed music packs that save developers time while giving their games a polished, cohesive sound
If you’re a game developer looking for music and sound effects designed for games, browse our packs by theme for seamless integration.