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3 Keys To Create Magic Sounds

3 Keys To Create Magic Sounds


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Our RPG Magic Sounds Pack began with a simple need. We were working on a project that required clean and bright Japanese RPG inspired spell sounds, but existing libraries did not capture that signature JRPG clarity and sparkle. This challenge pushed us to research classic RPG titles, experiment with synths, and record our own whooshes and chimes.

Along the way, we discovered that almost every great magic spell is built on three key elements. These discoveries shaped our process and ultimately led to one of our best-selling packs. Here is how it all began.

Table of Contents

Genesis of RPG Magic Pack

We decided to create a dedicated write-up for our RPG Magic Pack because we are truly honoured by the support we have received. Many developers shared how useful the pack has been for their games, and we wanted to share how and why this library came to be.

How did the idea for this pack come about?

The idea began while working on a project that required a wide range of magic spell sounds. The client’s references leaned heavily toward Japanese RPG titles. Finding the right sounds proved challenging because many existing libraries leaned toward elemental and heavy mixes, while JRPG spells are known for being clean, sharp, bright, and subtle with a clear magical quality.

This difficulty inspired us to embark on creating our own sound library that captured the essence of Japanese RPG style magic.

Screenshots of Final Fantasy VIII [Playstation 1]

Our Inspiration and Development Process

We first listened closely and analysed the components that made these magic sounds so captivating. We referenced titles such as League of Legends, the Final Fantasy series, Disgaea 5, and several MMORPGs. Despite stylistic differences, they all shared something in common.


Through this research, we identified three essential elements found in most magic spells:

1. Whooshes

2. Chimes

3. Synth Sounds


Together with IMBA Interactive, we began collecting different chimes from friends and family. For whooshes, anything capable of producing a strong swoosh was brought into the studio. We swung badminton rackets, skipping ropes, clothes hangers, and anything that could produce the right movement sound. We recorded two sessions at IMBA’s studio. One was dedicated to whooshes and the other to chimes.

If you need custom audio work, integration, or middleware support, do check out IMBA Interactive. They specialise in game audio production.

recording raw sound for our magic sounds

Swinging a hanger tied to a rope and a badminton racket at IMBA Interactive Studio

From Raw Sounds to Magic Spells

Once the recordings were cleaned and trimmed into one-shots, we moved on to generating a wide variety of synth sounds. This was one of the most fun parts of the process. Anything interesting and musical could work. We enjoy using Arturia synths for sound design. Do remember to read the EULA of your synth software because some libraries restrict non-music use. For example, Omnisphere requires permission for such work.

After collecting all the raw components, the next step was to design the spells. We recommend starting with simple magic attacks before moving to more complex spell structures. Simple magic spells can be layered with additional elements later to create more elaborate designs. Watching gameplay footage also helps spark creativity.

Example of the 3 Key Component

1. Synth layer
Experiment with different musical instruments and textures.



2. Whoosh layer

Movement is essential in spell casting.



3. Chime Layer

Chimes add sparkle and magical character.



All layers combined
When the synth, whoosh, and chime layers come together, they form the foundation of a classic JRPG style magic spell.


What Makes the RPG Magic Sound Effects Pack Special

Our naming convention is inspired by how magic sounds are labelled in games. Sounds are organised using terms such as buff, debuff, curse, heal, and revive. This makes it easier for developers and sound designers to quickly find what they need.

We also understand that integration often requires individual sound parts for timing and syncing. Because of this, we separated complex spells into Cast, Loop, and End components. This allows developers to mix and match freely and adapt spells to different gameplay needs.

Every sound effect and variation in the pack is edited into one-shots, which means no additional editing is required. You can test and use the sounds immediately in your game even without a sound designer.

If you would like more insights, we explain the creation process in greater depth in our RPG Magic Series 1 - 3: Tutorial blog post.

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